![]() ![]() ![]() Hosek sky model to simulate more natural looking skies.Works with separate objects, VRayProxy objects, displaced objects etc.Advanced edge detection with support for concave and convex surfaces simultaneously.Perfectly smooth edges at render time with no additional modeling – based on licensed technology from NVIDIA.Automatic sampling of lights and materials – removing the need to set subdivisions manually.Variance-based adaptive sampler enabled by default.Other new VRay 3.3 for 3ds Max features include: New Global Defaults Works in bucket and progressive rendering modes.Improved alpha channel sampling – especially in scenes with depth of field and motion blur.Final image quality is less dependent on materials and lights settings.Better sampling of dark areas and faster sampling of overbright areas.Render most scenes up to 20-50% faster with VRay 3.3 for 3ds Max! VRay 3.3 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.
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